Day 80-82 Reminiscence Characters receive personalized anomalies that look like someone they have a close connection to. The only way to get rid of the anomalies is to accept Winter's program, which deletes a memory of that person or wait for the Admin to interfere, which results in the loss of a memory of someone else important to the character.
Day 87 Echoes of the Lost Shadowy figures appear all around town and go about seemingly regular daily activities without interacting with PCs or seeming to respond to them. These remain as a fixture in the game from this point forward.
Night 91 Subjectivity Tablets fill with static and go out for a bit. When they come back, everything posted on the network comes out twisted, showing things that didn't happen or having people say things they didn't. By morning, all of the fake things are gone, but the confusion remains.
Night 97 Reorganization Characters spend the night in a haze and discover when they wake that they've been shuffled around the map to random locations. The Admin doesn't know what happened.
Day 100 One Hundred Maintenance begins. The Admin locks everyone into their buildings and time seems to slow down, people start acting in erratic ways (e.g., having the urge to stand for hours in corners or beside sleeping housemates, engage in repetitive, sometimes harmful movements such as banging a head against the wall or pacing back and forth like a caged tiger, and a tendency to lose the ability to speak rationally, instead spilling out incoherent streams of consciousness). People find that they bleed static somehow when Winter speaks to them, and Ecks hears the beat of a heart when she listens to the walls with a stethoscope.
Night 105 Hackerquest 1.0 Characters create distractions through self-harm or breaking their tablets to distract the Admin while people try to hack the network. Rhys manages to get in, but is badly injured. Emergency medical assistance is also taken offline.
Day 109-110 Lurking Superposition Characters begin to dream and day-dream about alternate realities where something changed from their current situation. It becomes difficult to tell what really is happening and what they only imagined. Winter appears to offer the ShadowNet program.
Day 114-119 Beautiful Dreamer Shared dream event. In some shared dreams, characters interacted with named NPCs, Andromeda, the Prophet, and a strange entity that might have been the Admin. Following these special dreams, characters suffered from troubling-to-debilitating side-effects.
Day 127-129 Emergency Repairs Characters are split into groups of those brought underground to conduct repairs and those waiting above. Aboveground, everyone begins to suffer the effects of radiation sickness, but the symptoms are completely out of order. Underground, characters are split into teams and forced into a sadistic game by Robert Miller to "win" power to keep their sections of the town alive. It ends with everyone realizing that the anomalies are probably the messed up remains of people who were not properly brought through the way the PCs have been.
Day 140 Winter Way Winter contacts everyone to see how things are going. Robert Miller hijacks and takes down her post, telling everyone she's a Russian murderbot and spy.
Day 148-149 Shimmer The temperature drops sharply and anyone outside experiences mirages of things that could not be happening, whether it's lurking anomalies, things from their own world, or a reconstructed Norfinbury.
Day 159 Temporal Static spreads through the air and across Norfinbury, paranoia sets in, people begin glitching out. The shadow figures start to accumulate static and speak, shouting "Kill the Prophet." Everyone has the sense that they're alone and everyone else is fake.
Day 162 Spiritual Spiritually-inclined characters experience a variety of effects. Prophet Eye symbols appear everywhere, there is screaming from the Split Tunnels, static covers the world. Eventually, characters are forced to make a choice: mark out Prophet Eyes or draw Prophet Eyes.
Day 167 There Will Come Black Rains The characters discover that Norfinbury was struck by nuclear missiles. This is what blinded Sam the Prophet and destroyed the town. During this event, characters feel rain on their faces, although they cannot see it.
Day 180 Lavender's Blue Murder night. Everyone who drew eyes goes mad and tries to murder those who marked eyes out, claiming that they're doing it to protect Norfinbury and the Prophet. Those who drew eyes go temporarily blind and have their eyes changed to Prophet Eye symbols. Those who marked out eyes experience a temporary radiating pain starting in their stomachs and have glowing eyes.
Day 190-194 Lavender's Green Characters hear the Lavender's Blue song playing in their head as a warning before being taken to an underground area. For the first night, they're trapped in featureless white rooms. After that they're let out into a twisting maze where they meet a version of Winter and other creatures. They learn that Winter died while on the run with Andromeda and trying to protect her from cultists. Following these events, Andromeda provides one sentimental item from home to each character as a gift.
Events
Reminiscence
Characters receive personalized anomalies that look like someone they have a close connection to. The only way to get rid of the anomalies is to accept Winter's program, which deletes a memory of that person or wait for the Admin to interfere, which results in the loss of a memory of someone else important to the character.
Day 87
Echoes of the Lost
Shadowy figures appear all around town and go about seemingly regular daily activities without interacting with PCs or seeming to respond to them. These remain as a fixture in the game from this point forward.
Night 91
Subjectivity
Tablets fill with static and go out for a bit. When they come back, everything posted on the network comes out twisted, showing things that didn't happen or having people say things they didn't. By morning, all of the fake things are gone, but the confusion remains.
Night 97
Reorganization
Characters spend the night in a haze and discover when they wake that they've been shuffled around the map to random locations. The Admin doesn't know what happened.
Day 100
One Hundred
Maintenance begins. The Admin locks everyone into their buildings and time seems to slow down, people start acting in erratic ways (e.g., having the urge to stand for hours in corners or beside sleeping housemates, engage in repetitive, sometimes harmful movements such as banging a head against the wall or pacing back and forth like a caged tiger, and a tendency to lose the ability to speak rationally, instead spilling out incoherent streams of consciousness). People find that they bleed static somehow when Winter speaks to them, and Ecks hears the beat of a heart when she listens to the walls with a stethoscope.
Night 105
Hackerquest 1.0
Characters create distractions through self-harm or breaking their tablets to distract the Admin while people try to hack the network. Rhys manages to get in, but is badly injured. Emergency medical assistance is also taken offline.
Morning 107
Chinese Room
It's revealed that Winter is a Weak AI and she wants to talk about sandboxes.
Day 109-110
Lurking Superposition
Characters begin to dream and day-dream about alternate realities where something changed from their current situation. It becomes difficult to tell what really is happening and what they only imagined. Winter appears to offer the ShadowNet program.
Day 114-119
Beautiful Dreamer
Shared dream event. In some shared dreams, characters interacted with named NPCs, Andromeda, the Prophet, and a strange entity that might have been the Admin. Following these special dreams, characters suffered from troubling-to-debilitating side-effects.
Day 127-129
Emergency Repairs
Characters are split into groups of those brought underground to conduct repairs and those waiting above. Aboveground, everyone begins to suffer the effects of radiation sickness, but the symptoms are completely out of order. Underground, characters are split into teams and forced into a sadistic game by Robert Miller to "win" power to keep their sections of the town alive. It ends with everyone realizing that the anomalies are probably the messed up remains of people who were not properly brought through the way the PCs have been.
Day 140
Winter Way
Winter contacts everyone to see how things are going. Robert Miller hijacks and takes down her post, telling everyone she's a Russian murderbot and spy.
Day 148-149
Shimmer
The temperature drops sharply and anyone outside experiences mirages of things that could not be happening, whether it's lurking anomalies, things from their own world, or a reconstructed Norfinbury.
Day 159
Temporal
Static spreads through the air and across Norfinbury, paranoia sets in, people begin glitching out. The shadow figures start to accumulate static and speak, shouting "Kill the Prophet." Everyone has the sense that they're alone and everyone else is fake.
Day 162
Spiritual
Spiritually-inclined characters experience a variety of effects. Prophet Eye symbols appear everywhere, there is screaming from the Split Tunnels, static covers the world. Eventually, characters are forced to make a choice: mark out Prophet Eyes or draw Prophet Eyes.
Day 167
There Will Come Black Rains
The characters discover that Norfinbury was struck by nuclear missiles. This is what blinded Sam the Prophet and destroyed the town. During this event, characters feel rain on their faces, although they cannot see it.
Day 180
Lavender's Blue
Murder night. Everyone who drew eyes goes mad and tries to murder those who marked eyes out, claiming that they're doing it to protect Norfinbury and the Prophet. Those who drew eyes go temporarily blind and have their eyes changed to Prophet Eye symbols. Those who marked out eyes experience a temporary radiating pain starting in their stomachs and have glowing eyes.
Day 190-194
Lavender's Green
Characters hear the Lavender's Blue song playing in their head as a warning before being taken to an underground area. For the first night, they're trapped in featureless white rooms. After that they're let out into a twisting maze where they meet a version of Winter and other creatures. They learn that Winter died while on the run with Andromeda and trying to protect her from cultists. Following these events, Andromeda provides one sentimental item from home to each character as a gift.