Gregory House, MD (
rubikscomplex) wrote2018-08-24 01:07 pm
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We the Lost Application
CONTENT WARNING: This app involves reference to suicide, suicidal ideations, murder, character death, drugs, addiction, disordered eating, self-harm, skinning, vomiting, psychological torture, surgery without consent, mind-control, mutilation, body horror, and severe injury/physical trauma and torture.
Player Name: Terri
Preferred Pronouns?: she/her
Player Contact:
switalia
Other characters in play? Bertie Wooster (retired), Monty Navarro (retired), John Watson
Character Name: Gregory House
Canon: House MD
Game Transplant: Snowblind
Original App: Here
Game Summary: Snowblind is a survival psychological horror jamjar set in the post-apocalyptic town of Norfinbury, Alaska, around the year 12,000+. The world is deep in nuclear winter and the town is in shambles—abandoned, buried in rubble and snow, conditions are barely habitable, but still maintained by a mysterious overseer called the Admin and an army of nanomachines that can provide the barest necessities to live. The characters have been pulled into this town as its new "residents," isolated, with only the clothes on their backs, a backpack of rations, and a tablet with a network uplink to communicate through.
The game consists largely of exploration and puzzle-solving, along with uncovering the backstory of how Norfinbury came to be what it is through records left behind by the original residents. Characters are harried not only by the elements, but also by creatures called anomalies, malfunctions in the aging nanomachines, each other, a death cult devoted to the Prophet, and a rogue AI named Robert Miller. Ultimately, characters beat the odds, shut down the town and stepped through a portal meant to take them home.
How long was your character in Game: Day 32 to Day 447 (ICly); about 3 years (OOCly)
History of Character in their Game: House woke up on Day 32 alone and confused in the wastes of Norfinbury. His first order of business was to get on the network and start harassing people for information. Worried about where he actually was and what the hell was going on, House chose to conceal his identity. He gave out false names--different false names--and occupations to many people, refusing to use anything except text on the network.
He spent his first week alone, struggling through deep snow drifts until he met up with Miranda Lawson, a fierce and fiery woman who was hiding her own identity behind a pseudonym. House and Miranda clashed verbally, developing a sneering sort of rapport, if one could call it that while House tried to pick her apart and figure out what she was lying about--still disbelieving that any of this was real, he assumed most things. They eventually met up with another group of characters and Miranda attempted to climb the snow walls surrounding Norfinbury with no success.
Shadows and Side Effects - Day 36,
House's first experience with Norfinbury's brand of psychological horror. Some characters were seemingly possessed by the former residents of Norfinbury. House attributed it to mental illness, not believing it could be real possession. That or there had to be a technological explanation. He spoke with a young boy named Quark who, at the time, was possessed by Shelley Derricks, an old woman suffering from dementia. House trapped Shelley into a lie and she panicked, eventually flipping over to an entirely different network account--this was thought to be impossible up to this point--and punishing House by mind-controlling him into permanently turning on his Beacon Application. This application prevents Medical Nanomachine (MN) Poisoning, but at the cost of attracting anomalies (shape-shifting monsters that can attack and kill people) and allowing the Admin (the overseer of Norfinbury) to more closely track a person.
House would be subject to a variety of strange and traumatizing events in Norfinbury during his tenure. They ranged from mild, psychological unease to intense physical and emotional torture. The most notable events included:
Circles - Day 58
Messages from a previous "session" of Norfinbury appeared on the network. The people in that case slowly devolved into mindlessly shouting "Hello World" before the Admin shut the session down. From this episode House took the very real possibility that they might simply be programmed or somehow manipulated via machines. It chilled him to the bone in a way that even the freezing cold could not. He expressed that fear as anger, as in most instances, snarling and demanding more information from the Admin, who provided none.
Reminiscence - Day 80-82
Another major event coincided with House's first death and revival in the game. After dying in one of the morgues and waking in another, House finds that his leg is repaired fully. But fearing that people will take his drugs, he continues to feign his limp. He also winds up blind as his death price and has to be directed by others. While this is ongoing, personalized anomalies (monsters intent on capturing and dragging characters away or swallowing them whole) appeared and began hounding characters. House's looked and sounded like his best friend, Wilson. Eventually, characters were able to get rid of these anomalies with a program from a NPC named Winter (she claimed to be a Russian AI who was in love with Andromeda, the American AI of Norfinbury). What Winter didn't tell anyone is that her program deleted a memory of the person the anomaly resembled. House didn't trust her enough to accept the program and wound up holding out until the Admin executed a similar program for everyone else. This program deleted a memory, but it was of a different important person. House forgot how he met his long-term girlfriend Stacy. This event highlighted even more just how "programmable" everyone in Norfinbury seemed to be.
Vicodingate - Day 93
After a series of fights with Angel and Rhys, culminating in Angel stealing some of House's Vicodin, House asking the Admin to heal Rhys without his consent, and House finding out about an evil AI in Rhys' head, House went through with a threat to tell everyone about the AI as punishment for not giving his drugs back. It resulted in a verbal slapfest as various characters got involved to defend both sides. Then Beckett, Angel and Rhys' friend, turned up and silenced House for a while in the debate by punching him. The first scuffle was brief, but it led to a much more serious fight shortly thereafter as House taunted Beckett and Beckett (a vampire) responded by attempting to rip House's throat out. It didn't succeed, but both House and the child with him (Quark) were traumatized a bit by the experience.
It was less than a week later that House physically ran into Angel and Rhys by accident. He ended up getting into a physical altercation with Rhys. The Handsome Jack AI used Rhys' mechanical arm and hand to strangle House. Luckily, Alphonse Elric was there to save him and the Admin dispatched emergency medical assistance to prevent the full collapse of House's windpipe. During Angel's desperate request for help, the Admin began flashing a repeated message at her that "this wasn't supposed to happen again!"
One Hundred - Day 100
House and Alphonse Elric were working together to try to subdue the Joker. At the time, the Joker was going by a pseudonym and House only knew who he was from Steph Brown. House had, over the months, grown closer to Steph. He would never call her a friend, but he felt protective, to an extent, of the young girl, and he wanted to protect her from the Joker that she had discussed with him previously. Day 100 interrupted House and Al's plans. They were all locked in the post office together for the day as time seemed to slow down and stretch out for much too long. They found during this event, as well, when Winter contacted them over the network, that they were bleeding static instead of blood. It was just another reminder that their perceptions, their most basic senses, could not be trusted.
After the Day 100 event, House and Al tried to subdue the Joker, but were unable to. House had assumed that Al, a giant, empty suit of armor, would be able to take whatever punishment the Joker dished out. He was wrong. So. Incredibly. Wrong. The Joker was able to stab Al and make him bleed, blind the boy with chemicals, and otherwise brutalize him. Confused and terrified, House stepped in to try to prevent the boy from dying and ended up being murdered, himself.
This started a strange and rather unhealthy relationship between House and the Joker. He found himself drawn to the insane clown because of his unique mind and his complete flaunting of societal norms. But he was also terrified of him. Joker more than once said that House was just like him, just with a little more of his sanity still intact and pressed him more than once on some of their similarities. These discussions led, in part, to House's desire and some efforts to differentiate himself from the Joker by actually trying to take some responsibility for later mistakes and apologizing where he thought he had to.
Hackerquest 1.0 - Day 105
Following his death, House came back in time to participate in a hacking experiment proposed by Angel and Rhys, two tech-savvy individuals. He and others helped create distractions for the Admin that allowed Rhys to partially hack the system. This resulted in Rhys being brain damaged, emergency medical assistance being cut off, and hearing the Admin's voice for the first time.
Chinese Room - Day 107
Characters learn that Winter is a 'weak AI,' a copy that does not contain an independent consciousness like the original Winter. House began to question whether he might not be an AI.
Beautiful Dreamer - Day 114-119
Then came the shared dreams. The Beautiful Dreamer event led to House learning a great deal more about many characters, but most notably:
Steph Brown - He helped to fight off her abusive parents. House had been aware of them vaguely in their interactions, but this was the first time he saw them and was able to help her stand up to them in a way that he had never been able to stand up to his own abusive father.
Angel - He saw the bunker where she had been trapped for most of her life by her abusive father. House had had a very rocky relationship with Angel, in general, after she stole some of his Vicodin and he asked the Admin to perform an emergency medical procedure to repair her friend Rhys without getting Rhys' consent. They didn't really become friendly after this, but House understood Angel a little better and wasn't quite as viscerally awful to her.
Shiro - He saw the man's work as a priest, fighting off evil demons. House had, until that point, scoffed at the notion. He got a taste of being possessed by a demon in this dream and found it absolutely excruciating.
Luna - He discovered Luna's part in the Nonary Game, a game that Quark was a part of. House had grown close to Quark in his time in Norfinbury, viewing the boy as a valuable assistant and clever student. He had an especially soft spot for the boy when he learned that Quark was from a post-apocalyptic world that suffered a nuclear winter. And that he only had a gruff grandfather to look after him. He was also impressed by Quark's bravery, his can-do attitude, and his trustworthiness. In any case, Luna riled the beast when she revealed that she was a robot, but that she was able to break the Three Laws of Robotics. She did this to take part in the Nonary Game. And in doing so, she failed to stop the game in her timeline before Quark was brought in and infected with a deadly virus. House and Luna's relationship never recovered from this. He was combative and suspicious with her at every turn.
In addition to these shared dreams for others, Quark, Shiro, and a man named Brian Thomas shared House's dreams. Quark suffered in a nightmare where he discovered that House often feels that he lacks credibility with his colleagues, in spite of how often he ends up being right. Brian (a man afflicted with a strange sickness by a Slenderman-like entity) witnessed House's struggle with addiction. Shiro witnessed a nightmare with House's abusive father.
And then House went deeper. In the deepest dreams, he met with a hand and eyeball monster that claimed it couldn't see or hear far enough. It seemed terrified. House suspected it was the Admin, or a representation of the Admin. There was a great deal of information that came from NPCs during this event, but the most salient points were that they needed to Dig Deep and Follow the Spiral Path. In addition, this was the first time that House experienced a solid shock about his senses not working as they should. He was grabbed by the monster he dreamed of and when he tried to bite it, it felt and tasted like metal.
Emergency Repairs - Day 127-129
Emergency Repairs confirmed, beyond all reasonable doubt, that Norfinbury's frozen snowscape was the result of a nuclear winter. Half of the population of the town was brought to an underground area, split into groups, and forced to compete in sadistic games that Robert Miller, a man who claimed to be one of the IT guys supporting the Admin, said would help them repair the antennae that was powering the characters' nanomachines. Without full power, characters above ground began experiencing the symptoms of radiation poisoning.
While this was happening, they were able to communicate with the group representing their area of the town to help them with the puzzles and trivia they were forced through. House helped to identify the symptoms as radiation poisoning, even though the sickness progression was all out of order. He likewise revealed to everyone Luna's role in the Nonary Game when they were asked to identify the 'mole' in their midst. Delirious with pain and sickness, House outted her to his group.
In the end, this event also all but confirmed that the bodies characters were in were not the ones that they had always had. Haurchefant, one of House's allies (even though he tried to push the big friendly elf away) ended up sacrificing himself to a gelatinous anomaly that dissolved his body underground so that the others could escape. In spite of that, he returned, whole and hale a few days later.
During this he was stuck with many people, but most notably was Ecks, a flesh golem House had taken under his wing for matters, drawing her in with experiments and his willingness to teach her about different concepts. Ecks became highly protective of House and he slowly grew to become more gentle with her.
Royce's Murder - Day 135
In between important events, House found a feud with two people--Royce Melborn and Alfie Solomons--reaching the breaking point. He'd encountered the pair before and mouthed off to them, leading to a physical altercation that left Ecks with a concussion and House injured and just a little terrified of the two men. He had been needling them from afar ever since to try to bolster his own ego, but he took it a step too far when he outed Royce as a half-elf while posting faux-porn of him on the network. Royce decided the best way to teach House was to kill him. He found House and stabbed him a few times before cutting out his tongue. House fought back as best he could and managed to break a few of Royce's fingers along with giving him a concussion.
Temporal - Day 159/Spiritual - Day 162/Lavender's Blue - Day 180
This event marked the first major reveals of the Cult of the Prophet in Norfinbury. Static came over the world and characters found themselves losing themselves more and more in it. Eventually they were given a choice: mark out the Prophet Eye symbols they could see in the static or draw more of them. House chose to mark them out. Eventually, this meant that his eyes began to glow as he was 'aligned' with Andromeda.
On Night 180, the world around them seemed to freeze and characters with glowing eyes were hunted and murdered by those who had drawn eyes and were now sporting Prophet-shaped eyes. House ended up having to run from his travel companions, most notably Steph. He also found that Quark was out to murder him, but he managed to use his connection to the boy to get Quark to let him handcuff Quark and run. House came across a number of other people that night and it ended up that the Joker saved him from Borderlands!Rhys and Stein saved him from Ecks. Only for House to be killed by Alphonse Elric. Everyone was brought back to life after the murder night, but tensions were running high and House immediately left Steph's company to be on his own, away from other people.
Lavender's Green - Day 190-194
House didn't have much time to himself. He ran into a group that included Alfie and Royce. House had continued to chafe against them, particularly Alfie, and so, they cornered him in the bathroom and Royce cut off part of his ear. In the middle of that, House (whose eyes had remained glowing) began hearing a song in his head, interspersed with static and a message to hail the Prophet. Another character stepped in to break up the fight, but House spent the rest of the night in his room, consumed with anxiety and asking the network if anyone else could hear the music. He felt like he was truly beginning to lose his mind.
Being transported to a completely white room, isolated save for his tablet, where there was banging on the walls and footsteps did nothing for his state of mind. House broke down completely for this first time in the game and began obsessively categorizing everything he could about the room he was in. He used his blood to paint the walls, to measure. They were let out into a white maze that spiraled around and he met up with various other Norfinbury people. Most notable was Steph as he encountered an entity with her that forced him to experience every regret he'd ever had and vomit blue gel until his throat was raw and he and Steph were both left shaking and crying.
Death Prices - Day 197
House died again a short time after they escaped the maze. He found his ability to make decisions was gone and he had to follow orders. Alfie used this vulnerability to exploit House, forcing him to come to him. Alfie forced House to hand over valuable and sentimental supplies, including a harmonica he'd gotten from Ecks. This settled House hating Alfie for the rest of his time in Norfinbury.
Breaking Down - Day 220-221
Characters found themselves transformed into anomalies in some instances or hunted by these transformed characters. House was not transformed and was, instead, forced to run from these anomalies. He was most notably chased by Castiel, an Angel that he somehow managed to acquire as a traveling companion after pretending to be Lucifer at him and almost convincing him. In addition, he met up with Beckett, another untransformed character. Beckett and House had had a tenuous relationship. They started out bitter rivals and enemies when Beckett tried to convince Stein to perform a lobotomy on House, then attacked him for the Vicodin incident with Angel and Rhys. They had since come to realize they were intellectual colleagues, Beckett with magic and House with science. They further cemented the change in their relationship by sharing fears together, however unwillingly.
No Light, No Light - 242-244
Characters learned from personalized anomalies that anomalies are people who have been brought into Norfinbury wrong and stitched together by the ADMIN as best as they can be. House's own personalized anomaly was his father, and he ended up killing it while he had the chance.
HackerQuest 2.0 - Day 254/Day 257
After a semi-successful attempt to hack the Admin, House decided that they should try again while the Admin was temporarily unavailable due to another event on Day 251. They also attempted to smash their tablets. This resulted in some groups being able to actually gain access to the quantum chips inside their tablets. For those less fortunate, they encountered 'creatures' that took the chips and, in the process, killed 11 people. House was one of the ones to die and when he came back, his death price was the loss of his sanity. He was cheerful, obnoxiously so, and encouraging people to commit ever more dangerous experiments. He encouraged Death the Kid to commit suicide in one of the morgues while blindfolded and with earplugs stuffed into his ears. This was to test what the morgue creature looked like when no one was projecting on it. House also died only a few days later along with Mycroft in his own morgue experiment.
House was outright distraught when he came back with his sanity and a year's worth of memories, as well. In a fit of self-reflection and remorse, he reached out to those who had died in the HackerQuest experiment and apologized. Poorly. But the attempt was definitely made.
Noisy Black - 260-264
The matter of the Prophet Cult eventually came to a head with the virus activating and crashing the network system. House tried to activate a particular program and ended up being branded with a Prophet eye on his chest for the trouble. He was then spirited away to a tower where he and many others underwent days of torture at the hands of their mind-controlled companions. The goal was to 'convert' the tortured characters (Sinners) and bring them to the Prophet. In the end the people outside and those inside had to work together. The mind-controlled character began to have more control and House was able to convince Quark to help them by telling the boy he loved him. All of these injuries were healed upon release, but not the scars. It left House with a particular fear of Death the Kid (his torturer).
Childhood Death Price - Day 282
After being killed. Yet again. House awoke with a death price that caused him to loose the majority of his memories. He thought that he was an 11-year-old boy living in Egypt with his father who had been kidnapped. This experience showed a different side of House to many people: an earnest, polite, but still inquisitive child who was maybe just a little too sharp for his own good. He was picked up and cared for by Jared Rhys and Flynn Carsen, and they were later joined by Wilson and Stephen Strange. As a child, House was much more open with people, growing closer to Rhys with a shared traumatic and abusive relationship with their fathers, and with Flynn who taught House how to read and write hieroglyphics after learning about House's interest in Egyptology.
Coming out of this state was very traumatic for House as he had many memories shoved into his head all at once. He lashed out at the people around him, particularly those he had been most vulnerable with. He did lasting damage, particularly, to his relationships with Rhys and Stephen. He managed to patch things up with Rhys and Flynn, but Stephen always remained a bit of a sore spot for him.
Imaginary Time - Day 293-294/Decoherence - Day 300-301
Two events that more or less confirmed that Norfinbury was being run by a quantum super computer. House and everyone else experienced alternate futures in Norfinbury and alternate events from the past. Time stretched and was difficult to pin point.
Right at the beginning of this, House ran into and began traveling with a man named Will Graham. This was after running an experiment with Sherlock Holmes that was ultimately successful, but managed to kill Sherlock in the process. House felt more than a little guilty about it and knew people would be out for his blood, so he was laying low. Will was understanding of what had happened and even seemed to get it. They bonded over their ability to read each other and some music, which seemed to be able to pull Will out of his hallucinations. What began as a chance encounter and travel companion of convenience became a friendship. House learned about Will through the alternate timelines and they traveled, in their minds, for years together, experiencing all sorts of events from Norfinbury's past and future together. Will, in turn, learned about House and accepted him in spite of what he saw. Given that House had lost his best friend Wilson not too long before this, the connection managed to stick, and he found himself clinging to Will just a bit. They were both good at detective work and seemed to work effectively together for puzzle-solving and experimentation.
Consolidation Theory - Day 353-355
Consolidation Theory was the culmination of several other events in which some characters were marked with red lines. House was not, but when those marked characters were taken away by Robert Miller for experimentation, House and several others were also taken a day later. House was subjected to brutal treatment by the characters with red lines, attacked and helplessly savaged while he was chained up. It turned out that all of this was in their heads and he was eventually saved by Wilson (another version of him), being sent into the area by the Admin to rescue those who were trapped.
House, in turn, pulled Hannibal Lecter from his trapped state. Hannibal had turned up and started traveling with House and Will some time before this. House had been terrified of Hannibal after what Will had told him of the man, but they managed to make the group work. For the most part. House and Hannibal, at least, found time to work together before this event in order to ensure that Will did not die in a morgue experiment. It left Will feeling a little betrayed... and ended up murdering Beckett who wandered into the middle of things, but House felt it was still the right thing to do.
It did leave him with rather a difficult relationship with Beckett for a bit as he convinced the other man not to tell people that Will had murdered him. Beckett was Not Pleased, but given his relationship with House had grown to something like a friendship that was sometimes a little bit edging into intellectually romantic territory, he agreed.
Metamorphosis - Day 412-416
Over the course of several days, Characters are infected by a malware attack devised by Robert Miller. They ones with infected tablets are copied and those copies transformed into permanent anomalies. Most crucially, these anomalies are sometimes vicious, have all of the characters' memories, and have no desire to leave Norfinbury. House and Will ended up encountering Gabriel's anomaly, which ended up in an injury that lost House one of his hands and left him and Will both scarred mentally and physically from the experience.
Following the encounter, though, the men had some time for convalescence, allowing others to take point on some of the remaining puzzles. Before that point, House and Will had confessed their affection for one another, which had been growing more and more apparent as they spent time together after Hannibal's and Wilson's respective permanent deaths.
The End - Day 423-447
The final stretch to end game found House and Will back in the Bunker. They assisted with some of the remaining puzzles as they could, but mostly they were there waiting for people with the right technological skills to step in. When they finally made it through what they thought was the final Bunker door, though, they were met with an impassable bulkhead and no more keys.
Robert Miller contacted them to tell them it would be impossible to open up the last door. He also provided some metaplot information, most notably that a creature House had repeatedly encountered in the morgues around town was the NIMA machine (the machine responsible for the nanomachines inside of them) and that there was only a week left before Norfinbury shut down. Robert also revealed that he had created the anomalies like he did to try to stop the cycle of Norfinbury shutting down and then starting back up, pulling people in.
The next day, though, the characters were contacted by Winter. She had a program that would turn one of their tablets into a bomb to get through the door. She wanted to help them because the characters had been kind to her months ago and helped her to find out what happened to her friend and lover, Andromeda. In addition to the bomb, Winter also gave them a program that would short circuit her computer in Russia and shut her down forever. House sang to her the Lavender's Blue song one last time and promised to run the program that would shut her down. When it came time, he did just that.
Inside the Town Hall, they discovered that the Admin was just a quantum computer, Robert Miller had been dead all along, and that there was a machine that let them manipulate nanomachines. House managed to figure out how to use the machine and spent a good amount of time restoring powers. When he handed the work over to Stephen Strange, House also repaired the damage to his amputated hand, making it whole again. He spent some time speaking with the Admin computer and finding out that she didn't know who attacked the town and that the Prophet cult was simply the result of instabilities that were perfected into a virus by infected individuals.
Eventually, they found the portal that would let them go home. House stepped through to go back to his home universe after ensuring that there were plans to short circuit the Admin like Winter had been short circuited... so that Norfinbury could never pull anyone else in again.
How did they change from their canon personality wise (Please explain what caused it to happen?)
House has stayed relatively true to his canon personality. The most notable changes are his degree of skepticism regarding magic and his insistence that he is always right have decreased, his level of OCD has increased as has his level of depression, and his general hard-ass demeanor has softened a tiny bit. He'll still tell you he hates you and people, but there's less bite to it and there's ample evidence to suggest this is him talking out of his ass.
The skepticism has been challenged simply because he has been in proximity with giant talking rats and people with magical powers. He's even witnessed some of them in action and while he doesn't like it, he's a scientist. He'll believe what he's observed. Especially important to this change were Davesprite and Ecks. Davesprite was a snarky teen that House somehow ended up befriending, in spite of himself. They bonded over abusive parental figures and House encouraged Davesprite, telling him that his Bro was an objectively bad person for the way he had treated his little brother. Davesprite and House ended up running various experiments together, some of which fully confirmed Davesprite's non-human/seemingly impossible nature.
House lives by the philosophy of 'I'm almost always eventually right.' But in Snowblind, while he's been right about certain things, particularly in broad strokes, he's gotten other things very, very wrong. He was absolutely convinced the entirety of Norfinbury was set up as an experiment being run by nefarious people. He was convinced that his body was not really his body for a long time. He's gotten details about people he's met wrong because he has no context for their worlds. He's misjudged things. He also been accused of being like the Joker by the Joker and that made him sober up and realize that he needed to apologize for some of his worst mistakes to try to make something like amends. Or at least to prove to himself that he is not like the Joker. He's never cared so much about having a conscience, but the Joker has brought that to the forefront of his mind and why it's important.
House has always been a little OCD in canon. He likes certain things a certain way. They're typically not things that most people pay attention to, and his general behavior is erratic and he's a slob, so it's not particularly obvious. Norfinbury has been designed to take agency away from the people trapped in the city. House has become more and more controlling about things like what he eats, how his pack is arranged, how he observes a building when stepping into it for the first time, how he cleans himself, and so on. They're the tiny measures of control he's tried to grasp for and they've become compulsive. Likewise, House is a canonically depressed character. Conditions in Norfinbury have exacerbated this to the point of all but eliminating his appetite and slowing him down one puzzle-solving toward the end of his time in the city.
House still isn't a nice person, but he's learned a little bit of humility through his time in Norfinbury. He specifically has made it a point to try to work on apologizing to people or helping them. The helping them has gone rather poorly, but An Attempt Was Made for both Davesprite and Jared Rhys. He's just incredibly bad at expressing his affection and desire to help someone that isn't antagonizing them in some way. A few people have managed to bring out a softer side, most notably Quark (whom House taught to play the piano) and Ecks (whom House has taught about various things). His love of music has also shown his more genuinely playful side off as he's taken to playing to raise people's spirits and express solidarity with his fellow snobos.
How did they change from their canon physically (Please explain what caused it to happen?):
House, like everyone coming out of Norfinbury, is severely underweight and pale. In addition, he's picked up a permanent scar on his chest over his heart. It's a Prophet Eye symbol that has been carved into his body. This came as a result of being infected by the Prophet virus. House has continuously carved the mark into himself without being aware of it each time he's died and come back healed.
In addition, he's sporting an indelible mark of Tess, Goddess of the Search, in the same place on his chest. He asked Tess for this in order to cover the Prophet symbol.
He also has scars extending from his fingertips up to his shoulders, his toes up to his groin, and over his eyelids. These look like where neat stitches were put in and then ripped out. He also has three scars slashed horizontally across his tongue. These are from the Noisy Black event when House was tortured. He was taken into a surgical room and had his limbs sewn together, his eyes sewn shut, and his tongue slashed and coated to keep the wounds open.
Various other scars litter his body from an explosion of a wooden cane after encountering Gabriel Gray's anomaly.
Powers: None
Possessions: - The contents of his backpack
- Grand piano from home
- 3 guitars from home
- Wardrobe from home
- Books from home
- Treasure-hunting kit from home
- Golf clubs from home
Please provide three samples from your previous game, at least one will have to be third person with context:
Sample One: House is disabused of the idea that Furries Are Not Real
Sample Two: House issues a rare apology
Sample Three: House uses the Power of Love to breakthrough mind-control
Notes: Nada!
Player Name: Terri
Preferred Pronouns?: she/her
Player Contact:
Other characters in play? Bertie Wooster (retired), Monty Navarro (retired), John Watson
Character Name: Gregory House
Canon: House MD
Game Transplant: Snowblind
Original App: Here
Game Summary: Snowblind is a survival psychological horror jamjar set in the post-apocalyptic town of Norfinbury, Alaska, around the year 12,000+. The world is deep in nuclear winter and the town is in shambles—abandoned, buried in rubble and snow, conditions are barely habitable, but still maintained by a mysterious overseer called the Admin and an army of nanomachines that can provide the barest necessities to live. The characters have been pulled into this town as its new "residents," isolated, with only the clothes on their backs, a backpack of rations, and a tablet with a network uplink to communicate through.
The game consists largely of exploration and puzzle-solving, along with uncovering the backstory of how Norfinbury came to be what it is through records left behind by the original residents. Characters are harried not only by the elements, but also by creatures called anomalies, malfunctions in the aging nanomachines, each other, a death cult devoted to the Prophet, and a rogue AI named Robert Miller. Ultimately, characters beat the odds, shut down the town and stepped through a portal meant to take them home.
How long was your character in Game: Day 32 to Day 447 (ICly); about 3 years (OOCly)
History of Character in their Game: House woke up on Day 32 alone and confused in the wastes of Norfinbury. His first order of business was to get on the network and start harassing people for information. Worried about where he actually was and what the hell was going on, House chose to conceal his identity. He gave out false names--different false names--and occupations to many people, refusing to use anything except text on the network.
He spent his first week alone, struggling through deep snow drifts until he met up with Miranda Lawson, a fierce and fiery woman who was hiding her own identity behind a pseudonym. House and Miranda clashed verbally, developing a sneering sort of rapport, if one could call it that while House tried to pick her apart and figure out what she was lying about--still disbelieving that any of this was real, he assumed most things. They eventually met up with another group of characters and Miranda attempted to climb the snow walls surrounding Norfinbury with no success.
Shadows and Side Effects - Day 36,
House's first experience with Norfinbury's brand of psychological horror. Some characters were seemingly possessed by the former residents of Norfinbury. House attributed it to mental illness, not believing it could be real possession. That or there had to be a technological explanation. He spoke with a young boy named Quark who, at the time, was possessed by Shelley Derricks, an old woman suffering from dementia. House trapped Shelley into a lie and she panicked, eventually flipping over to an entirely different network account--this was thought to be impossible up to this point--and punishing House by mind-controlling him into permanently turning on his Beacon Application. This application prevents Medical Nanomachine (MN) Poisoning, but at the cost of attracting anomalies (shape-shifting monsters that can attack and kill people) and allowing the Admin (the overseer of Norfinbury) to more closely track a person.
House would be subject to a variety of strange and traumatizing events in Norfinbury during his tenure. They ranged from mild, psychological unease to intense physical and emotional torture. The most notable events included:
Circles - Day 58
Messages from a previous "session" of Norfinbury appeared on the network. The people in that case slowly devolved into mindlessly shouting "Hello World" before the Admin shut the session down. From this episode House took the very real possibility that they might simply be programmed or somehow manipulated via machines. It chilled him to the bone in a way that even the freezing cold could not. He expressed that fear as anger, as in most instances, snarling and demanding more information from the Admin, who provided none.
Reminiscence - Day 80-82
Another major event coincided with House's first death and revival in the game. After dying in one of the morgues and waking in another, House finds that his leg is repaired fully. But fearing that people will take his drugs, he continues to feign his limp. He also winds up blind as his death price and has to be directed by others. While this is ongoing, personalized anomalies (monsters intent on capturing and dragging characters away or swallowing them whole) appeared and began hounding characters. House's looked and sounded like his best friend, Wilson. Eventually, characters were able to get rid of these anomalies with a program from a NPC named Winter (she claimed to be a Russian AI who was in love with Andromeda, the American AI of Norfinbury). What Winter didn't tell anyone is that her program deleted a memory of the person the anomaly resembled. House didn't trust her enough to accept the program and wound up holding out until the Admin executed a similar program for everyone else. This program deleted a memory, but it was of a different important person. House forgot how he met his long-term girlfriend Stacy. This event highlighted even more just how "programmable" everyone in Norfinbury seemed to be.
Vicodingate - Day 93
After a series of fights with Angel and Rhys, culminating in Angel stealing some of House's Vicodin, House asking the Admin to heal Rhys without his consent, and House finding out about an evil AI in Rhys' head, House went through with a threat to tell everyone about the AI as punishment for not giving his drugs back. It resulted in a verbal slapfest as various characters got involved to defend both sides. Then Beckett, Angel and Rhys' friend, turned up and silenced House for a while in the debate by punching him. The first scuffle was brief, but it led to a much more serious fight shortly thereafter as House taunted Beckett and Beckett (a vampire) responded by attempting to rip House's throat out. It didn't succeed, but both House and the child with him (Quark) were traumatized a bit by the experience.
It was less than a week later that House physically ran into Angel and Rhys by accident. He ended up getting into a physical altercation with Rhys. The Handsome Jack AI used Rhys' mechanical arm and hand to strangle House. Luckily, Alphonse Elric was there to save him and the Admin dispatched emergency medical assistance to prevent the full collapse of House's windpipe. During Angel's desperate request for help, the Admin began flashing a repeated message at her that "this wasn't supposed to happen again!"
One Hundred - Day 100
House and Alphonse Elric were working together to try to subdue the Joker. At the time, the Joker was going by a pseudonym and House only knew who he was from Steph Brown. House had, over the months, grown closer to Steph. He would never call her a friend, but he felt protective, to an extent, of the young girl, and he wanted to protect her from the Joker that she had discussed with him previously. Day 100 interrupted House and Al's plans. They were all locked in the post office together for the day as time seemed to slow down and stretch out for much too long. They found during this event, as well, when Winter contacted them over the network, that they were bleeding static instead of blood. It was just another reminder that their perceptions, their most basic senses, could not be trusted.
After the Day 100 event, House and Al tried to subdue the Joker, but were unable to. House had assumed that Al, a giant, empty suit of armor, would be able to take whatever punishment the Joker dished out. He was wrong. So. Incredibly. Wrong. The Joker was able to stab Al and make him bleed, blind the boy with chemicals, and otherwise brutalize him. Confused and terrified, House stepped in to try to prevent the boy from dying and ended up being murdered, himself.
This started a strange and rather unhealthy relationship between House and the Joker. He found himself drawn to the insane clown because of his unique mind and his complete flaunting of societal norms. But he was also terrified of him. Joker more than once said that House was just like him, just with a little more of his sanity still intact and pressed him more than once on some of their similarities. These discussions led, in part, to House's desire and some efforts to differentiate himself from the Joker by actually trying to take some responsibility for later mistakes and apologizing where he thought he had to.
Hackerquest 1.0 - Day 105
Following his death, House came back in time to participate in a hacking experiment proposed by Angel and Rhys, two tech-savvy individuals. He and others helped create distractions for the Admin that allowed Rhys to partially hack the system. This resulted in Rhys being brain damaged, emergency medical assistance being cut off, and hearing the Admin's voice for the first time.
Chinese Room - Day 107
Characters learn that Winter is a 'weak AI,' a copy that does not contain an independent consciousness like the original Winter. House began to question whether he might not be an AI.
Beautiful Dreamer - Day 114-119
Then came the shared dreams. The Beautiful Dreamer event led to House learning a great deal more about many characters, but most notably:
In addition to these shared dreams for others, Quark, Shiro, and a man named Brian Thomas shared House's dreams. Quark suffered in a nightmare where he discovered that House often feels that he lacks credibility with his colleagues, in spite of how often he ends up being right. Brian (a man afflicted with a strange sickness by a Slenderman-like entity) witnessed House's struggle with addiction. Shiro witnessed a nightmare with House's abusive father.
And then House went deeper. In the deepest dreams, he met with a hand and eyeball monster that claimed it couldn't see or hear far enough. It seemed terrified. House suspected it was the Admin, or a representation of the Admin. There was a great deal of information that came from NPCs during this event, but the most salient points were that they needed to Dig Deep and Follow the Spiral Path. In addition, this was the first time that House experienced a solid shock about his senses not working as they should. He was grabbed by the monster he dreamed of and when he tried to bite it, it felt and tasted like metal.
Emergency Repairs - Day 127-129
Emergency Repairs confirmed, beyond all reasonable doubt, that Norfinbury's frozen snowscape was the result of a nuclear winter. Half of the population of the town was brought to an underground area, split into groups, and forced to compete in sadistic games that Robert Miller, a man who claimed to be one of the IT guys supporting the Admin, said would help them repair the antennae that was powering the characters' nanomachines. Without full power, characters above ground began experiencing the symptoms of radiation poisoning.
While this was happening, they were able to communicate with the group representing their area of the town to help them with the puzzles and trivia they were forced through. House helped to identify the symptoms as radiation poisoning, even though the sickness progression was all out of order. He likewise revealed to everyone Luna's role in the Nonary Game when they were asked to identify the 'mole' in their midst. Delirious with pain and sickness, House outted her to his group.
In the end, this event also all but confirmed that the bodies characters were in were not the ones that they had always had. Haurchefant, one of House's allies (even though he tried to push the big friendly elf away) ended up sacrificing himself to a gelatinous anomaly that dissolved his body underground so that the others could escape. In spite of that, he returned, whole and hale a few days later.
During this he was stuck with many people, but most notably was Ecks, a flesh golem House had taken under his wing for matters, drawing her in with experiments and his willingness to teach her about different concepts. Ecks became highly protective of House and he slowly grew to become more gentle with her.
Royce's Murder - Day 135
In between important events, House found a feud with two people--Royce Melborn and Alfie Solomons--reaching the breaking point. He'd encountered the pair before and mouthed off to them, leading to a physical altercation that left Ecks with a concussion and House injured and just a little terrified of the two men. He had been needling them from afar ever since to try to bolster his own ego, but he took it a step too far when he outed Royce as a half-elf while posting faux-porn of him on the network. Royce decided the best way to teach House was to kill him. He found House and stabbed him a few times before cutting out his tongue. House fought back as best he could and managed to break a few of Royce's fingers along with giving him a concussion.
Temporal - Day 159/Spiritual - Day 162/Lavender's Blue - Day 180
This event marked the first major reveals of the Cult of the Prophet in Norfinbury. Static came over the world and characters found themselves losing themselves more and more in it. Eventually they were given a choice: mark out the Prophet Eye symbols they could see in the static or draw more of them. House chose to mark them out. Eventually, this meant that his eyes began to glow as he was 'aligned' with Andromeda.
On Night 180, the world around them seemed to freeze and characters with glowing eyes were hunted and murdered by those who had drawn eyes and were now sporting Prophet-shaped eyes. House ended up having to run from his travel companions, most notably Steph. He also found that Quark was out to murder him, but he managed to use his connection to the boy to get Quark to let him handcuff Quark and run. House came across a number of other people that night and it ended up that the Joker saved him from Borderlands!Rhys and Stein saved him from Ecks. Only for House to be killed by Alphonse Elric. Everyone was brought back to life after the murder night, but tensions were running high and House immediately left Steph's company to be on his own, away from other people.
Lavender's Green - Day 190-194
House didn't have much time to himself. He ran into a group that included Alfie and Royce. House had continued to chafe against them, particularly Alfie, and so, they cornered him in the bathroom and Royce cut off part of his ear. In the middle of that, House (whose eyes had remained glowing) began hearing a song in his head, interspersed with static and a message to hail the Prophet. Another character stepped in to break up the fight, but House spent the rest of the night in his room, consumed with anxiety and asking the network if anyone else could hear the music. He felt like he was truly beginning to lose his mind.
Being transported to a completely white room, isolated save for his tablet, where there was banging on the walls and footsteps did nothing for his state of mind. House broke down completely for this first time in the game and began obsessively categorizing everything he could about the room he was in. He used his blood to paint the walls, to measure. They were let out into a white maze that spiraled around and he met up with various other Norfinbury people. Most notable was Steph as he encountered an entity with her that forced him to experience every regret he'd ever had and vomit blue gel until his throat was raw and he and Steph were both left shaking and crying.
Death Prices - Day 197
House died again a short time after they escaped the maze. He found his ability to make decisions was gone and he had to follow orders. Alfie used this vulnerability to exploit House, forcing him to come to him. Alfie forced House to hand over valuable and sentimental supplies, including a harmonica he'd gotten from Ecks. This settled House hating Alfie for the rest of his time in Norfinbury.
Breaking Down - Day 220-221
Characters found themselves transformed into anomalies in some instances or hunted by these transformed characters. House was not transformed and was, instead, forced to run from these anomalies. He was most notably chased by Castiel, an Angel that he somehow managed to acquire as a traveling companion after pretending to be Lucifer at him and almost convincing him. In addition, he met up with Beckett, another untransformed character. Beckett and House had had a tenuous relationship. They started out bitter rivals and enemies when Beckett tried to convince Stein to perform a lobotomy on House, then attacked him for the Vicodin incident with Angel and Rhys. They had since come to realize they were intellectual colleagues, Beckett with magic and House with science. They further cemented the change in their relationship by sharing fears together, however unwillingly.
No Light, No Light - 242-244
Characters learned from personalized anomalies that anomalies are people who have been brought into Norfinbury wrong and stitched together by the ADMIN as best as they can be. House's own personalized anomaly was his father, and he ended up killing it while he had the chance.
HackerQuest 2.0 - Day 254/Day 257
After a semi-successful attempt to hack the Admin, House decided that they should try again while the Admin was temporarily unavailable due to another event on Day 251. They also attempted to smash their tablets. This resulted in some groups being able to actually gain access to the quantum chips inside their tablets. For those less fortunate, they encountered 'creatures' that took the chips and, in the process, killed 11 people. House was one of the ones to die and when he came back, his death price was the loss of his sanity. He was cheerful, obnoxiously so, and encouraging people to commit ever more dangerous experiments. He encouraged Death the Kid to commit suicide in one of the morgues while blindfolded and with earplugs stuffed into his ears. This was to test what the morgue creature looked like when no one was projecting on it. House also died only a few days later along with Mycroft in his own morgue experiment.
House was outright distraught when he came back with his sanity and a year's worth of memories, as well. In a fit of self-reflection and remorse, he reached out to those who had died in the HackerQuest experiment and apologized. Poorly. But the attempt was definitely made.
Noisy Black - 260-264
The matter of the Prophet Cult eventually came to a head with the virus activating and crashing the network system. House tried to activate a particular program and ended up being branded with a Prophet eye on his chest for the trouble. He was then spirited away to a tower where he and many others underwent days of torture at the hands of their mind-controlled companions. The goal was to 'convert' the tortured characters (Sinners) and bring them to the Prophet. In the end the people outside and those inside had to work together. The mind-controlled character began to have more control and House was able to convince Quark to help them by telling the boy he loved him. All of these injuries were healed upon release, but not the scars. It left House with a particular fear of Death the Kid (his torturer).
Childhood Death Price - Day 282
After being killed. Yet again. House awoke with a death price that caused him to loose the majority of his memories. He thought that he was an 11-year-old boy living in Egypt with his father who had been kidnapped. This experience showed a different side of House to many people: an earnest, polite, but still inquisitive child who was maybe just a little too sharp for his own good. He was picked up and cared for by Jared Rhys and Flynn Carsen, and they were later joined by Wilson and Stephen Strange. As a child, House was much more open with people, growing closer to Rhys with a shared traumatic and abusive relationship with their fathers, and with Flynn who taught House how to read and write hieroglyphics after learning about House's interest in Egyptology.
Coming out of this state was very traumatic for House as he had many memories shoved into his head all at once. He lashed out at the people around him, particularly those he had been most vulnerable with. He did lasting damage, particularly, to his relationships with Rhys and Stephen. He managed to patch things up with Rhys and Flynn, but Stephen always remained a bit of a sore spot for him.
Imaginary Time - Day 293-294/Decoherence - Day 300-301
Two events that more or less confirmed that Norfinbury was being run by a quantum super computer. House and everyone else experienced alternate futures in Norfinbury and alternate events from the past. Time stretched and was difficult to pin point.
Right at the beginning of this, House ran into and began traveling with a man named Will Graham. This was after running an experiment with Sherlock Holmes that was ultimately successful, but managed to kill Sherlock in the process. House felt more than a little guilty about it and knew people would be out for his blood, so he was laying low. Will was understanding of what had happened and even seemed to get it. They bonded over their ability to read each other and some music, which seemed to be able to pull Will out of his hallucinations. What began as a chance encounter and travel companion of convenience became a friendship. House learned about Will through the alternate timelines and they traveled, in their minds, for years together, experiencing all sorts of events from Norfinbury's past and future together. Will, in turn, learned about House and accepted him in spite of what he saw. Given that House had lost his best friend Wilson not too long before this, the connection managed to stick, and he found himself clinging to Will just a bit. They were both good at detective work and seemed to work effectively together for puzzle-solving and experimentation.
Consolidation Theory - Day 353-355
Consolidation Theory was the culmination of several other events in which some characters were marked with red lines. House was not, but when those marked characters were taken away by Robert Miller for experimentation, House and several others were also taken a day later. House was subjected to brutal treatment by the characters with red lines, attacked and helplessly savaged while he was chained up. It turned out that all of this was in their heads and he was eventually saved by Wilson (another version of him), being sent into the area by the Admin to rescue those who were trapped.
House, in turn, pulled Hannibal Lecter from his trapped state. Hannibal had turned up and started traveling with House and Will some time before this. House had been terrified of Hannibal after what Will had told him of the man, but they managed to make the group work. For the most part. House and Hannibal, at least, found time to work together before this event in order to ensure that Will did not die in a morgue experiment. It left Will feeling a little betrayed... and ended up murdering Beckett who wandered into the middle of things, but House felt it was still the right thing to do.
It did leave him with rather a difficult relationship with Beckett for a bit as he convinced the other man not to tell people that Will had murdered him. Beckett was Not Pleased, but given his relationship with House had grown to something like a friendship that was sometimes a little bit edging into intellectually romantic territory, he agreed.
Metamorphosis - Day 412-416
Over the course of several days, Characters are infected by a malware attack devised by Robert Miller. They ones with infected tablets are copied and those copies transformed into permanent anomalies. Most crucially, these anomalies are sometimes vicious, have all of the characters' memories, and have no desire to leave Norfinbury. House and Will ended up encountering Gabriel's anomaly, which ended up in an injury that lost House one of his hands and left him and Will both scarred mentally and physically from the experience.
Following the encounter, though, the men had some time for convalescence, allowing others to take point on some of the remaining puzzles. Before that point, House and Will had confessed their affection for one another, which had been growing more and more apparent as they spent time together after Hannibal's and Wilson's respective permanent deaths.
The End - Day 423-447
The final stretch to end game found House and Will back in the Bunker. They assisted with some of the remaining puzzles as they could, but mostly they were there waiting for people with the right technological skills to step in. When they finally made it through what they thought was the final Bunker door, though, they were met with an impassable bulkhead and no more keys.
Robert Miller contacted them to tell them it would be impossible to open up the last door. He also provided some metaplot information, most notably that a creature House had repeatedly encountered in the morgues around town was the NIMA machine (the machine responsible for the nanomachines inside of them) and that there was only a week left before Norfinbury shut down. Robert also revealed that he had created the anomalies like he did to try to stop the cycle of Norfinbury shutting down and then starting back up, pulling people in.
The next day, though, the characters were contacted by Winter. She had a program that would turn one of their tablets into a bomb to get through the door. She wanted to help them because the characters had been kind to her months ago and helped her to find out what happened to her friend and lover, Andromeda. In addition to the bomb, Winter also gave them a program that would short circuit her computer in Russia and shut her down forever. House sang to her the Lavender's Blue song one last time and promised to run the program that would shut her down. When it came time, he did just that.
Inside the Town Hall, they discovered that the Admin was just a quantum computer, Robert Miller had been dead all along, and that there was a machine that let them manipulate nanomachines. House managed to figure out how to use the machine and spent a good amount of time restoring powers. When he handed the work over to Stephen Strange, House also repaired the damage to his amputated hand, making it whole again. He spent some time speaking with the Admin computer and finding out that she didn't know who attacked the town and that the Prophet cult was simply the result of instabilities that were perfected into a virus by infected individuals.
Eventually, they found the portal that would let them go home. House stepped through to go back to his home universe after ensuring that there were plans to short circuit the Admin like Winter had been short circuited... so that Norfinbury could never pull anyone else in again.
How did they change from their canon personality wise (Please explain what caused it to happen?)
House has stayed relatively true to his canon personality. The most notable changes are his degree of skepticism regarding magic and his insistence that he is always right have decreased, his level of OCD has increased as has his level of depression, and his general hard-ass demeanor has softened a tiny bit. He'll still tell you he hates you and people, but there's less bite to it and there's ample evidence to suggest this is him talking out of his ass.
The skepticism has been challenged simply because he has been in proximity with giant talking rats and people with magical powers. He's even witnessed some of them in action and while he doesn't like it, he's a scientist. He'll believe what he's observed. Especially important to this change were Davesprite and Ecks. Davesprite was a snarky teen that House somehow ended up befriending, in spite of himself. They bonded over abusive parental figures and House encouraged Davesprite, telling him that his Bro was an objectively bad person for the way he had treated his little brother. Davesprite and House ended up running various experiments together, some of which fully confirmed Davesprite's non-human/seemingly impossible nature.
House lives by the philosophy of 'I'm almost always eventually right.' But in Snowblind, while he's been right about certain things, particularly in broad strokes, he's gotten other things very, very wrong. He was absolutely convinced the entirety of Norfinbury was set up as an experiment being run by nefarious people. He was convinced that his body was not really his body for a long time. He's gotten details about people he's met wrong because he has no context for their worlds. He's misjudged things. He also been accused of being like the Joker by the Joker and that made him sober up and realize that he needed to apologize for some of his worst mistakes to try to make something like amends. Or at least to prove to himself that he is not like the Joker. He's never cared so much about having a conscience, but the Joker has brought that to the forefront of his mind and why it's important.
House has always been a little OCD in canon. He likes certain things a certain way. They're typically not things that most people pay attention to, and his general behavior is erratic and he's a slob, so it's not particularly obvious. Norfinbury has been designed to take agency away from the people trapped in the city. House has become more and more controlling about things like what he eats, how his pack is arranged, how he observes a building when stepping into it for the first time, how he cleans himself, and so on. They're the tiny measures of control he's tried to grasp for and they've become compulsive. Likewise, House is a canonically depressed character. Conditions in Norfinbury have exacerbated this to the point of all but eliminating his appetite and slowing him down one puzzle-solving toward the end of his time in the city.
House still isn't a nice person, but he's learned a little bit of humility through his time in Norfinbury. He specifically has made it a point to try to work on apologizing to people or helping them. The helping them has gone rather poorly, but An Attempt Was Made for both Davesprite and Jared Rhys. He's just incredibly bad at expressing his affection and desire to help someone that isn't antagonizing them in some way. A few people have managed to bring out a softer side, most notably Quark (whom House taught to play the piano) and Ecks (whom House has taught about various things). His love of music has also shown his more genuinely playful side off as he's taken to playing to raise people's spirits and express solidarity with his fellow snobos.
How did they change from their canon physically (Please explain what caused it to happen?):
House, like everyone coming out of Norfinbury, is severely underweight and pale. In addition, he's picked up a permanent scar on his chest over his heart. It's a Prophet Eye symbol that has been carved into his body. This came as a result of being infected by the Prophet virus. House has continuously carved the mark into himself without being aware of it each time he's died and come back healed.
In addition, he's sporting an indelible mark of Tess, Goddess of the Search, in the same place on his chest. He asked Tess for this in order to cover the Prophet symbol.
He also has scars extending from his fingertips up to his shoulders, his toes up to his groin, and over his eyelids. These look like where neat stitches were put in and then ripped out. He also has three scars slashed horizontally across his tongue. These are from the Noisy Black event when House was tortured. He was taken into a surgical room and had his limbs sewn together, his eyes sewn shut, and his tongue slashed and coated to keep the wounds open.
Various other scars litter his body from an explosion of a wooden cane after encountering Gabriel Gray's anomaly.
Powers: None
Possessions: - The contents of his backpack
- Grand piano from home
- 3 guitars from home
- Wardrobe from home
- Books from home
- Treasure-hunting kit from home
- Golf clubs from home
Please provide three samples from your previous game, at least one will have to be third person with context:
Sample One: House is disabused of the idea that Furries Are Not Real
Sample Two: House issues a rare apology
Sample Three: House uses the Power of Love to breakthrough mind-control
Notes: Nada!